2/29/2024 0 Comments Mercs of boom guideIt should not exceed 33% (1/3rd) of the company BV. This force should consist of 4 combat units. Using the BattleTech: A Game of Armoured Combat box, InnerSphere Force Packs, and a Company BV of 15000, a Light lance would have a BV of 3000 (17% of 15000) One MechWarrior should be the Lieutenant and have a maximum experience of Veteran. The Combat Units should be made up from light and medium units. It should not exceed 16.7% (1/6th) of the company BV. There can never be a difference of more than 2 between Gunnery and Piloting. The below table defines the exact skills for each experience category. (other equivalent ranks can be used in other organizations). In each company there should be one Command Lance which includes the Company Commanding Officer (CO) and is usually a Captain (CPT), although in experienced companies they could be a Major, Colonel or even a General, and one Lieutenant. Each Lance will be commanded by a Lieutenant (LT). Most members of a Company are usually Privates (or NCO’s e.g Corporal, Sergeant) or even Recruits/Cadets. The number of MechWarriors (out of the 12 in the company) with each level of training is limited by the Forces experience as shown below. The basic level of experience for a Force is Regular, but in different campaigns this can be changed to suit a Forces background. All values can be found for units at Ī Combat Unit can either be a BattleMech, Vehicles, Group/Point of Battle Armour or Protomechs.Ī Support Unit can be standard Infantry or Vehicles. Step 1: Design your CompanyīattleTech: Mercenary Company uses the Battle Value 2.0 Value for force building. The standard InnerSphere DropShip can carry 12 Mechs, 50 tons of Vehicles, 4 Infantry platoons (and optionally 300 Tons of Aerospace Fighters). It may even enter negative figures (See WarChest Debt).Įach Company owns a Union Class DropShip – with a standard crew (although in the current system the DropShip does not usually take a direct part in the game other than to limit the maximum size of the Company). This rating is an abstract measure of the experience and resources of the Force and may go up and down. No player may start the game with less combat units in an understrength lance.Įach Company starts with 1000 WarChest Points (WP). You can join a campaign at any time as the system is designed to continually balance individual games.Įach company must consist of 12 Combat Units which may be BattleMechs or Vehicles arranged in 3 Lances (or 2 Stars for clans). In the BattleTech: Mercenary Company campaign each player creates their own unique mercenary company. The below table suggests some BVs for Forces Era Players may use the appropriate Random Assignment Tables (RAT) in supplements such as the Era Reports/Era Digests and other source-books as a guide to determine available forces if they wish. The time period selected may also affect the BattleValue (BV) allocated to each company (as more advanced technologies require more BV). The first part of setting up a campaign is to select a time period. This is accomplished by spending Support Points which can be purchased by exchanging WarChest Points with a multiplier called the Battle Force Size Multiplier (BFSM). At the end of each Track players will score Objectives which will earn them more WarChest Points.Īfter each Track players will repair units, replace ammo, train MechWarriors, heal injured MechWarriors, purchase new units, bury their dead etc. This cost can be modified by Options as shown in the scenario which often makes the cost cheaper. At the start of each Track players will pay a Track Cost to play. In each scenario, players can take a certain % of their Campaign Force to take part in the Track, called the Track Force. The players then undertake scenarios called Tracks. WarChest Points represent the forces resources, reserves, cash, reputation etc. Each player creates a Campaign Force using the guidance provided and starts with a set number of WarChest Points. After each Track they enter the support phase where they repair, rearm and improve their company.Ĭhaos Campaign is a simple and abstract system for managing campaigns in BattleTech. They then select a Track to face against another player. BattleTech: Mercenary Company is an open ended, multiplayer, campaign system based on the Chaos Campaign rules and designed to allow any number of players (without the need for a GM) to take part, facing against each other, anytime, anywhere, and in any BattleTech time period!Įach player taking part in the campaign starts by creating a company sized Force.
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